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There isn’t much pygame_sdl2-specific documentation at the moment. Sincepygame_sdl2 tries to follow pygame as closely as possible, the best referenceis the pygame documentation:

The list of what has been implemented can be found in the README:

An Android packaging example can be found at:

There have been a few additions to the Pygame API, documented below.

Importing as pygame¶

Will modify sys.modules so that pygame_sdl2 modules are used instead oftheir pygame equivalents. For example, after running the code above,the code:

will use pygame_sdl2 to load the image, instead of pygame. (This is intendedto allow code to run on pygame_sdl2 or pygame.)

Mobile¶

Pygame_sdl2 exposes the SDL2 application lifecycle events, which areused to pause and resume the application on mobile platforms. The mostuseful events are:

APP_WILLENTERBACKGROUND
Generated when the app will enter the background. The app shouldimmediately stop drawing the screen and playing sounds. It shouldsave its state, as the application may be killed at any timeafter this event has been handled.
APP_DIDENTERFOREGROUND
Generated when the app will enter the foreground. The app shoulddelete the saved state (as it is no longer needed), and resumedrawing the screen and playing sounds.

In addition, the set of keycodes now include the SDL2 applicationcontrol keyboard codes. Most notably, pygame_sdl2.K_AC_BACK is thecode for the Android back button.

Text Input¶

Several functions have been added to allow more complex text input.

pygame_sdl2.key.start_text_input()
Android

Starts text input. If an on-screen keyboard is supported, it is shown.

pygame_sdl2.key.stop_text_input()

Stops text input and hides the on-screen keyboard.

pygame_sdl2.key.set_text_input_rect(rect)

Sets the text input rectangle. This is used by input methods and, onsome platforms, to ensure the text is not blocked by an on-screenkeyboard.

pygame_sdl2.key.has_screen_keyboard_support()

Returns true of the platform supports an on-screen keyboard.

pygame_sdl2.key.is_screen_keyboard_shown(Window window=None)

Returns true if the on-screen keyboard is shown.

During text input, the unicode field of the KEYDOWN object is not set.Instead, two new events are generated:

TEXTINPUT

Generated when text has been added.

text
The text that has been added.
TEXTEDITING

Used when text is being edited by an input method (IME).

text
The text that is being edited. This is usually displayedunderlined.
start, length
Used by IMEs to display text being actively edited. This isgeneraly displayed with a thicker underline.

Mouse Wheel¶

pygame.event.set_mousewheel_buttons(flag)

When flag is true (the default), the vertical mouswheel is mapped tobuttons 4 and 5, with mousebuttons 4 and greater being offset by 2.

When flag is false, the mousebuttons retain their numbers, andMOUSEWHEEL events are generated.

pygame.event.get_mousewheel_buttons()

Returns the mousewheel buttons flag.

MOUSEWHEEL

Generated by mousewheel motion.

x
The amount of motion of the mousewheel in the x axis.
y
The amount of motion of the mousewheel in the y axis.

Multiple Mice¶

The mouse events (MOUSEBUTTONDOWN, MOUSEMOTION, MOUSEBUTTONUP, and MOUSEWHEEL)have a which field that identifies the mouse that generated the event.When equal to pygame_sdl2.TOUCH_MOUSEID, the event was generated by a touchof the screen.

HighDPI/Retina¶

When the pygame.WINDOW_ALLOW_HIGHDPI flag is passed to pygame.display.set_mode,opengl surfaces can be created in HighDPI/Retina mode. When this occurs, thedrawable size of a window will be larger than the size of the window.

pygame.display.get_drawable_size()

Gets the drawable size of the window created with pygame.display.set_mode()

Latest version

Released:

Android APK packager for Python scripts and apps

Project description

python-for-android is a packaging tool for Python apps on Android. You cancreate your own Python distribution including the modules anddependencies you want, and bundle it in an APK along with your own code.

Features include:

  • Different app backends including Kivy, PySDL2, and a WebView withPython webserver.
  • Automatic support for most pure Python modules, and built in supportfor many others, including popular dependencies such as numpy andsqlalchemy.
  • Multiple architecture targets, for APKs optimised on any givendevice.

For documentation and support, see:

  • Website: http://python-for-android.readthedocs.io
  • Mailing list: https://groups.google.com/forum/#!forum/kivy-users orhttps://groups.google.com/forum/#!forum/python-android.

Documentation

Follow the quickstartinstructionsto install and begin creating APKs.

Quick instructions: install python-for-android with:

(for the develop branch: pip install git+https://github.com/kivy/python-for-android.git)

Test that the install works with:

To build any actual apps, set up the Android SDK and NDKas described in the quickstart.Use the SDK/NDK API level & NDK version as in the quickstart,other API levels may not work.

With everything installed, build an APK with SDL2 with e.g.:

For full instructions and parameter options, see thedocumentation.

Download Pygame For Android Free Pc

Support

/make-curved-text-online-free.html. If you need assistance, you can ask for help on our mailing list:

  • User Group: https://groups.google.com/group/kivy-users
  • Email: kivy-users@googlegroups.com

We also have #support Discord channel.

Contributing

We love pull requests and discussing novel ideas. Check out the Kivyproject contribution guide andfeel free to improve python-for-android.

See ourdocumentationfor more information about the python-for-android development andrelease model, but don't worry about the details. You just need tomake a pull request, we'll take care of the rest.

The following mailing list and IRC channel are used exclusively fordiscussions about developing the Kivy framework and its sister projects:

  • Dev Group: https://groups.google.com/group/kivy-dev
  • Email: kivy-dev@googlegroups.com

We also have #dev Discord channel.

License

python-for-android is released under the terms of the MIT License.Please refer to the LICENSE file.

History

In 2015 these tools were rewritten to provide a new, easier-to-use andeasier-to-extend interface. If you'd like to browse the old toolchain, itsstatus is recorded for posterity at athttps://github.com/kivy/python-for-android/tree/old_toolchain.

In the last quarter of 2018 the python recipes were changed. Thenew recipe for python3 (3.7.1) had a new build system which wasapplied to the ancient python recipe, allowing us to bump the python2version number to 2.7.15. This change unified the build process forboth python recipes, and probably solved various issues detected over theyears. These unified python recipes require a minimum target api level of 21,Android 5.0 - Lollipop. If you need to build targeting anapi level below 21, you should use an older version of python-for-android(<=0.7.1).

On March of 2020 we dropped support for creating apps that use Python 2. The latestpython-for-android release that supported building Python 2 was version 2019.10.6.

Contributors

This project exists thanks to all the people who contribute. [Contribute].

Backers

Thank you to all our backers! 🙏 [Become a backer]

Sponsors

Support this project by becoming a sponsor. Your logo will show up here with a link to your website. [Become a sponsor]

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